#pragma once

#include "Region.h"
#include "Player.h"
#include "GameUI.h"
#include <iostream>

class Plain : public Region
{

	void PlainMenuOperate(Game& game);

public:

	void moveRegion(Game& game) override
	{
		PlainMenuOperate(game);
		//std::cout << "ƽԭ" << std::endl;
	}

};

